MPK16 in the Virtual World: Even More Enhancements!

In previous blogs (see MPK16 in the Virtual World: Enhancements! and MPK16 in the Virtual World: More Enhancements!), I discussed the various configurations of the MPK16 Break Area and Multi-Purpose Room. Now, I'll demonstrate the last two areas in the workspace that have multiple configurations. 

Also, we'll now be conducting the Guided Tours of our virtual workspace on the first Tuesday of each month, including tomorrow, November 3. If you’d like to join us, meet at the Sun Employee Island (slurl:http://slurl.com/secondlife/Sun%20Microsystems%206/117/110/26) at 10am SLT (PT). (Note: your Second Life avatar must be registered as a Sun Employee; register or get an avatar here.)

Collaborative Studio Configurations
The Collaborative Studios are used by a team, or possibly more than one, to work together. Each desk is self-contained, and only has one connection to the raised floor, for power. It may also have a LAN drop, but that is optional in our Wi-Fi-enabled space. Since each desk is movable, and shaped to allow various configurations of the desks, there are many arrangements possible. Two configurations are illustrated below in screenshots, as well as a video:

1-Studio Row Configuration

2-Studio Pod Configuration

(see video below; also at https://slx.sun.com/1179275739)

(download)

Team Room Configurations
Team Rooms are used by the groups in the adjacent Collaborative Studios. It can be used for "tiger team meetings," team brainstorming or other collaborations, meeting room, or even as a temporary overflow space for one of the teams in the studio. While it doesn't have all of the A/V equipment that a conference room might have, it has at least one wall as a whiteboard (that is usually only erased by the occupants). The rectangular adjustable desks in this space can be arranged as desks, or with a conference table instead.

1-Team Room Desks Configuration

2-Team Room Conference Room Configuration

(see video below; also at https://slx.sun.com/1179275759)

(download)

If you'd like to read any of my previous blog entries on the Second Life version of MPK16, you can see all entries here (reverse chronological). The other reconfigurable spaces are described in these two entries: MPK16 in the Virtual World: Enhancements! and MPK16 in the Virtual World: More Enhancements! You can read the rest of my posts, on collaboration and distributed teams, here.

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Formal Collaboration with Distributed Teams

The most common method of formal collaboration is through a scheduled meeting. Have you ever been the only person to call in to a meeting, where everyone else is physically in the room, and everyone (including you) forgets that you are even on the phone? Even when you have something to contribute, good luck getting anyone to hear you. Next time you have a scheduled meeting, especially if one or more of your participants will be remote, try to incorporate one or more collaborative tools. Since you have to schedule your meeting in advance, you usually have time to do a little set-up. That gives you a lot of options in your choice for collaborative tools for your meeting. Some examples of tools and practices are explained here.

Group Scheduling
The first collaborative thing to do for your scheduled meeting is to use a collaborative tool to schedule it! I hate the ~17 emails that sometimes happens when someone sends a note out to all of the attendees asking when is a good time to meet (e.g., "I'm open Thurs pm and Fri am;" "I'm open Fri 11-1, but not on Thursday," etc.) Just schedule it for Tuesday at 3pm and be done with it! Get everyone to use a group calendar (and keep it up to date). Here is a sample using our group calendar:

Using the group calendar, you can look for an open time, as shown above. Just add all participants, and look for the opening. Once you find it, you can add it to everyone's calendar automatically, as well (once they accept it). Some group calendar applications can automatically go out and find the next open spot in each person's schedules. Not only is everyone saved the aggravation and rapidly filling Inbox of the back-and-forth emails, they also get the meeting itself, with all its details, added right into their schedule. In addition, you can make changes and additions to it (e.g., dial-in number, agenda), and everyone will always see the current information.

Meeting Collaboration Suite

Once you have your meeting scheduled, you need to decide which collaboration application you are going to use. Some good choices are Vyew (below) and WebEx. Our team likes to use video (more on that later), so we usually use an application with the following features (some applications have even more features than those listed below, but these are the ones we use all the time): 
* upload of documents
* list of attendees (who is currently in the room/ meeting)
* in-room chat, separate from our usual IM-based chat
* video (webcam displays from all participants)
* shared whiteboard
* ability to add comments, highlights, etc., to uploaded documents
* asynchronous support, to allow comments prior to the meeting, as well as for the session to "live on" from meeting to meeting

However, because audio support in web-based applications can be spotty, our team still tends to open a bridge line to handle the audio. I expect that audio capabilities will continue to improve, so we will keep trying to use the integrated audio features. It does seem that, as you add more people (more than three), the audio can degrade too much. 

We use this application even if we are all in the same room, and of course it is perfect for a distributed team.

Video Only
If for some reason, we don't need the document collaboration features, we may decide to meet with just audio and video.

If it's a small group (four or fewer), and they all have Macs, we can meet using iChat and our IM server (below) , and we will use the built-in audio. We also get some nice additional features like desktop and document sharing:

If it's for a bigger group, we'll use something like MegaMeeting (below) or MeBeam, but we still usually need to open a bridge line to handle the audio:

High-Definition Video
We have high-definition video systems available for some of our locations. If you are going to hold a meeting where the remote people have access to an HD video system, use that! The quality of both video and audio are just excellent, and people both in the room, and out of it, are full participants in the meeting. This probably has a maximum of 4–5 locations, as otherwise the images just get really small.

In addition to the video connection methods listed above, you can still use a collaborative suite to handle your document collaboration. Also, we are currently experimenting with using a meeting room in a virtual world (Second Life),with either the built-in audio support, or a bridge line. Although not as rich as high-definition video, it can support an almost unlimited number of locations, as each virtual person in the "room" can be connecting in from a separate location. More on this as we work with it more, but here is a screenshot of a meeting we held recently in our virtual meeting room:


Preparation
When you are planning a meeting, think about some good ways to use collaborative technologies, and make sure you have enabled all of your attendees to fully participate in your meeting. After all, isn't that why you invited them?
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MPK16 in the Virtual World: More Enhancements!


In a previous blog (see MPK16 in the Virtual World: Enhancements!), I discussed the various configurations of the MPK16 Break Area. In this entry, I'll demonstrate one of the other areas in the workspace that has multiple configurations. First, though, just a reminder that tomorrow, as well as for the next several Tuesdays, we'll be conducting Guided Tours of our virtual workspace. If you’d like to join us, meet at the Sun Employee Island (slurl:http://slurl.com/secondlife/Sun%20Microsystems%206/117/110/26) Tuesday morning at 10am SLT (PT). (Note: your Second Life avatar must be registered as a Sun Employee; register or get an avatar here.)

Multi-Purpose Room Configurations

There are two conference rooms in the MPK16 Pilot Space: a small room used for video collaboration, and a large multi-purpose room. The multi-purpose room contains a large LifeSize video panel, a big projected digital whiteboard (networked collaborative white board), projectors, and whiteboards on all remaining wall space. You can read more about these features on this Open Work Services Group wiki page (Sun employees only, log-in required).

 

 

1-Standard Conference Table

 

2-Classroom-Style, with a table for the presenter

(see video below; also at https://slx.sun.com/1179275755)

(download)

 

If you'd like to read any of my previous blog entries on the Second Life version of MPK16, you can see all entries here (reverse chronological). We have more reconfigurable spaces, and I'll show those in the next entry.
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MPK16 Launches in Second Life!

The Open Work Services Group team had an excellent turnout in our first official tour of our virtual MPK16 in Second Life earlier today. About forty people (really, avatars I guess) came to look around, hear our descriptions of the replication of MPK16 in the physical world, and try out some of the functionality for themselves. Our friends from the Digital Libraries & Research team managed the communications to Sun employees, signage in-world and even decorated for us!

I didn't know Greylin was such a chef, but she whipped up some dim sum, and a fabulous fruit and cheese platter for our guests. I also saw many folks sampling the punch!


As always, people hung out by the food table, as they waited for the next tour to start. We used Second Life's Voice Chat system, which worked very well, as well as Text Chat. There were a lot of good questions, too, especially from folks wondering how they can get the high-definition video at their location for their distributed team.


I also saw several people trying out the desks with the multiple displays, the height adjustments, and the different media walls with their video playbacks. Watching the rooms reconfigure themselves at a push of a button seemed very popular, too!

We will be offering tours for Sun Employees over the next several Tuesdays, at 10am SLT (Pacific Time). If you'd like to join us, just meet us at the Sun Employee Island (slurl:http://slurl.com/secondlife/Sun%20Microsystems%206/117/110/26). If you'd like to try a self-guided tour, come by anytime, and use the Notecards to learn about all of the features in our space (the Notecards are explained in this entry).  (Note: Sun employees only - your Second Life avatar must be registered as a Sun Employee; register or get an avatar here.)

Thanks to everyone who stopped by for our official opening and tour, and especially thanks to all of the people who helped us get everything ready, helped out at the tours, and got us looking so festive for the day!

 

 

 

     
Click here to download:
MPK16_Launches_in_Second_Life.zip (661 KB)

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MPK16 in the Virtual World: Enhancements!

One of the coolest things about working with a virtual instance of MPK16 has been that we can add features that are hard, or even impossible, to do in the real world. Two areas that I'd like to highlight are the use of the MPK16 virtual space as a meeting area for many people attending from all different locations; and the ability to rapidly reconfigure a room into a completely different configuration, by rearranging chairs and tables in a matter of seconds!

Meeting Location

A virtual world such as Second Life, or Sun’s Wonderland product, can accommodate dozens, even hundreds, of avatars in one location. Although most people agree that face-to-face (in-person) meetings are the most effective and satisfying way to meet, these days it is getting harder to hold meetings this way, for both financial and time-consuming reasons. In addition, more and more teams, due to the desire to take advantage of the best source of expertise, now contain members who do not sit with the rest of their team(s). 

Video is an excellent substitute for face-to-face meetings, but it is most effective up to four or five locations (people); after that the images get smaller to fit on your screen, and the faces become correspondingly smaller. At some point, you will lose the benefits of video, as you can no longer read someone’s face, and you may not be able to even recognize them. In a virtual world, each person is represented by a single avatar, so adding more people doesn’t degrade the appearance nor performance of your overall meeting. Plus, your hair always looks great!

(comparison of video meeting in MeBeam with eight people, Second Life meeting with nine)


Reconfigurability (aka, “Rooms of Requirements”)
One great feature of the virtual world we knew we would be able to take advantage of immediately was the ability to quickly reconfigure a room. Currently, four of the areas in the MPK16 pilot space have multiple configurations, and we are able to use the tools of Second Life to just push a button and see a room rapidly reconfigure itself.

This gave us three quick payoffs:
1. it reminds the designers of new spaces of the features they need to keep in mind for their floor plans, and gives a visual representation they can use to explain these features to their clients
2. the layouts in buildings undergoing a next gen retrofit may not be easily reconfigured to satisfy the requirements of the space, so the multiple configuration views give a visual guide to show the actual requirements of that type of space
3. it gives “instructions” on how to configure the layout of the physical space

Here is an example of the three different configurations of the MPK16 Break Area space:
Break Area Configurations

1-Café Style
2-Theater or Auditorium Style

3-Classroom Style

(see video below; also at https://slx.sun.com/1179275712)

(download)

I will continue discussing and demonstrating some of the enhancements we were able to show in the virtual world instance of MPK16 in the next post.
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MPK16 in the Virtual World: Replicating the Real World

Our first goal was to replicate, as best we could, some of the features and functionality of the physical space. This makes the virtual instance of MPK16 a little unusual for a space in Second Life: our ceilings exist and are pretty low, and we have lots of furniture! However, the virtual space is very representative of, almost identical to, the physical space, which was our goal. One of the things we found out right away, however, was that most people have very tall avatars, over seven feet tall! But, we still designed our virtual place for more human-sized avatars.

Here are a couple of the features we created in our virtual space to explain and demonstrate the features of both the physical, and virtual, versions of MPK16:

Notecards
Many of the items in the space have flashing “orbs” of light: These indicate the item has a notecard attached, which may contain one or more of the following:
* Instructions on the use of the object; e.g., how to connect a call using the LifeSize video conferencing systems or that a pedestel can be moved around, locked for the day, or sat upon
* A link to further information; e.g., a video on a vendor’s Web site on how to adjust the chair
* Information on an area and its use, such as the Network Den or the Laptop Bar
* A link to reorder a part or something similar, such as a replacement bulb for a projector

The notecard is also useful because some people learn or retain better by reading, rather than listening, and they may keep these notecards as a “take-away.”

Functionality Demonstrations
Some of the functionality we can show using our virtual world instance includes how we have installed the mounted dual monitors on the desks to act as privacy screens. This also allows us to demonstrate that they may have given up cube real estate, with the loss of partitions, but they have gained screen real estate. We have also replicated much of the functionality of the breakaway rooms, the variable height desks and monitors, and the one-plug accessibility of the displays, keyboard, and mouse.

In my next entry, I'll start to explain some of the virtual world features we were able to create, that are enhancements to our physical version!

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MPK16 in the Virtual World!

Sun’s Open Work Services Group is opening the virtual world version of our MPK16 Pilot Space in Second Life on the morning of Tuesday, October 13! We will be conducting guided tours at 10am SLT (PDT) this Tuesday, immediately following the Sun Expert Chat: Digital Quicksand, as well as for the next several Tuesdays. If you’d like to come on one of the guided tours, meet at the Sun Employee Island (slurl: http://slurl.com/secondlife/Sun%20Microsystems%206/117/110/26) Tuesday morning. 
(Note: your Second Life avatar must be registered as a Sun Employee; register or get an avatar here)

My next few blog entries will discuss the different aspects of the virtual world instance of our MPK16 Pilot Space, starting out with a little background on the project.

Background

The MPK16 pilot space, in the “real” or physical world, was built to facilitate collaboration for teams that are physically seated together, as well as those that have some distributed members. Currently, most of Sun’s MPK campus consists of closed (four walls plus door) offices, which, while excellent for heads-down and isolated work, is a poor choice for team collaboration. The MPK16 pilot space contains the following features to enable collaboration:

* open plan studios, dedicated to a team
* multiple informal areas for collaboration such as Laptop Bar, Network Den, and Break Area
* formal collaborative areas (conference rooms, Team Room)

All of these areas are enhanced to specifically improve collaboration, both locally and at a distance.

We originally built a virtual world replica of our physical version of the MPK16 space to train and tour our Sun counterparts throughout the world, to let them see the prototype space so they could see the functionality, layout, and obtain training in the use of these newly implemented collaborative areas and tools. 

It has since become another “node” in our network of places, in addition to other nodes such as other Sun offices, client sites, travel locations, and employee homes. Most of my co-workers are local to the Bay Area, as I am, but my boss and another co-worker are in other states. Although our first choice is to meet face-to-face, that’s rarely feasible for us, so we can now choose to meet “in-world.” 

In our Second Life version of MPK16, you can move your “avatar” around, walk around the space, and see and talk to your co-workers (the other avatars). This space exists in a private area, only accessible to Sun employees, so your conversations and presentations won’t be overheard. 


  

Next, I will explore how we have replicated some of the aspects of the MPK16 real world space.

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